unreleased character
their kit is unfinished and can be changed a lot on release
do not blindly trust it yet
5⭐
None
Vanguard⚔️
Collector
Grace Imperium
🎤 ???
🎂 ???
Stats
Level: 90
HP: 50,776
ATK: 7,484
DEF: 190
Crit Rate: 5%
Crit DMG: 150%
Resilience Break Efficiency: 100%
VUL Exploit: 0%
Walk Speed: 5.25
Run Speed: 7
Next upgrade cost
Max upgrade reached
Spotlight Bowler: 95
Exeunt Bowler: 50
Dorra: 1,121,300
Normal attack: ???
???Param1: &Param1& (HitDamage,Auto Attack) Param2: &Param2& (HitDamage,Auto Attack) Param3: &Param3& (HitDamage,Auto Attack)
Damage: Auto Attack (2.92e, from Normal attack, scale with Normal attack)
Auto Attack (0.73e, from Normal attack, scale with Normal attack)
Skill: ???
???Param1: &Param1& (HitDamage,Auto Attack) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (HitDamage,Mark)
Damage: Auto Attack (2.08e, from Normal attack, scale with Skill)
Mark
AddAttr: Auto Attack Damage (base)
Support skill: ???
???Param1: &Param1& (HitDamage,Skill) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (HitDamage,Mark)
Damage: Skill (from Normal attack, scale with Skill)
Mark
AddAttr: Auto Attack Damage (base)
Ultimate: ???
???Param1: &Param1& (HitDamage,Ultimate) Param2: &Param2& (HitDamage,Ultimate) Param3: &Param3& (HitDamage,Ultimate)
Damage: Ultimate (from Ultimate, scale with Ultimate)
Next skill upgrade cost
Max upgrade reached
Radiant Crown Essence: 6
Rhythm Game Cartridge: 200
Magic Sound Game Cartridge: 70
Chess Piece of Skill: 927
Dorra: 3,400,000
Main core
1. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (HitDamage,Skill)
Damage: Skill (0.5e, from Normal attack, scale with Skill)
2. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (OnceAdditionalAttributeValue,Value1) Param3: &Param3& (OnceAdditionalAttributeValue,AttributeType1)
AddAttr: ATK (%)
Buff: No Icon
3. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (HitDamage,Skill)
Damage: Skill (from Skill)
4. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (HitDamage,Skill)
Damage: Skill (from Skill, scale with Skill)
Main normal
5. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum) Param5: &Param5& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
Buff: ![]()
6. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (HitDamage,Skill) Param3: &Param3& (HitDamage,Skill)
Damage: Skill (from Skill, scale with Skill)
7. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: ATK (%)
8. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (HitDamage,Skill) Param3: &Param3& (HitDamage,Skill)
Damage: Skill (from Skill)
9. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (OnceAdditionalAttribute,AttributeType1)
AddAttr: ATK (%)
11. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Mark DMG (base)
Buff: No Icon
13. ???
???Param1: &Param1& (HitDamage,Skill) Param2: &Param2& (BuffValue,Time) Param3: &Param3& (ScriptParameterValue,CommonData)
Damage: Skill (from Skill)
Buff: ![]()
10. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (BuffValue,Time) Param3: &Param3& (BuffValue,LaminatedNum) Param4: &Param4& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
Buff: ![]()
12. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (HitDamage,Mark) Param3: &Param3& (Effect,EffectTypeParam1) Param4: &Param4& (BuffValue,Time) Param5: &Param5& (BuffValue,LaminatedNum) Param6: &Param6& (Effect,EffectTypeFirstSubtype)
Damage: Mark
Effect: ATK (%)
Buff: ![]()
Common
41. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
Buff: ![]()
42. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Ultimate DMG (base)
43. ???
???Param1: &Param1& (Skill,Title)
Support core
21. ???
???Param1: &Param1& (Skill,Title)
22. ???
???Param1: &Param1& (Skill,Title)
23. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill (from Skill, scale with Skill)
24. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill (from Skill, scale with Skill)
Support normal
25. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (OnceAdditionalAttribute,AttributeType1)
AddAttr: ATK (%)
Buff: No Icon
26. ???
???
27. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (HitDamage,Skill)
Damage: Skill (from Skill)
28. ???
???Param2: &Param2& (BuffValue,Time) Param3: &Param3& (BuffValue,LaminatedNum)
Buff: No Icon
30. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (HitDamage,Skill)
Damage: Skill (from Skill)
31. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
Buff: ![]()
32. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (ScriptParameterValue,CommonData)
29. ???
???Param1: &Param1& (Skill,Title) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum) Param5: &Param5& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
Buff: ![]()
33. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (Effect,EffectTypeFirstSubtype)
Effect: Lux DMG (base)
Buff:
No Icon
1. ???
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2. ???
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5. ???
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Bonus stats for each activated talent
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Love gift
Card Photo Capturer
Reflective Photo Capturer
Ultra-Precision Photo Capturer
Stellanite Enchantment
Moonlit Companion
Cosmic Form
Summer Chill Crushed Ice
Fragrant Ice Delight
Sweet IceFurry
Hate gift
Portable Blower
Exquisite Blower
Deluxe Blower
first choice just do whatever
special memory doesnt always happen, keep gambling